Stewart Koplick, Endeavour Foundation
Chris Beaumont, Endeavour Foundation

Virtual reality (VR) is a mode of learning that is highly visual and interactive and reflects the bringing together of the disability, education and gaming sectors. VR provides opportunity for people with a disability to enhance learning in a safe environment; can be individualised to the learner and at the same time is fun and responsive.

Endeavour Foundation has codesigned a number of virtual learning experiences with people with a disability relating to public transport, pedestrian safety, using an ATM machine and learning domestic skills in the home. Using VR headsets and Touch controllers, users are able to navigate a virtual landscape supported by individual and group teaching experiences and curriculum documents.

A number of research papers and testing has been carried out with QUT, with Endeavour currently writing a paper to look at the effectiveness of learning from the virtual to the real world.

Hardware and curriculum documents are being deployed across all Endeavour services, with positive feedback received from the end user, families and schools. The intention is to continue developing learning experiences based on the needs and wants of people with a disability, and to collaborate further with the education and gaming sectors to further develop applications.

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